Spaghetti Smash
A whack-a-mole word game for teams on one screen. Food characters pop up from bowls holding word signs; one student per turn smashes the right words with a frying pan before they hide.

Counted on 21 October 2026 from the live site and a fresh copy of the production branch.



Everyone can play the three free lists with no account. A teacher with a Class Cookies subscription can play their own word lists from My Classroom instead, and choose which free list supplies the wrong words.
Spaghetti Smash was built on 19 October 2026 from a design handed over beforehand, and changed on 21 October after I played it live: a busier board, the pan turned so its handle points down and to the right, slow motion that now slows the whole board, and Main menu on the Next up screen. Twelve commits on the production branch, each with a Claude co-author line. The game reads a teacher's lists with the teacher's own sign-in and never writes to the platform.
216 automated tests passing; typecheck and lint with no errors. With a player smashing, two to four characters are up 87 to 95% of the time, depending on the speed, by the game's own measurement over 200 one-minute turns. Every screen is laid out for a classroom TV and scaled to fit the window, so nothing a class sees ever scrolls.